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Lady Sun
25-01-09, 02:18 PM
I love DW. I was so excited about getting DW6, but was so disappointed with the characters.

Some characters are awesome, and really have improved. But some characters are missing... example Da Qiao. And I HATE what they did to my favourite character. Sun Shang Xiang. Why fix something that is not broke?

I adored her, because she was different. Her Chakrums were awesome, her style and 'tomboy' personality was cool. She is not a tomboy no more, more like a replacement Qiao sister.

Also, another reason why I loved DW series, was that each character was different. Now in DW6 they are all clones of one another. Sun shang Xiang and Yue Ying have the same moves. Diao Chan and Zhen Ji have the same moves. Ma Chao and Sun Ce have the same moves.... and MORE!


Why can't we have the characters back from the DW5/DW4 with all the aspects of DW6 :(

What do you think?

LittleDragonZ
25-01-09, 02:25 PM
Well the swimming was useless, especially so after it occuring so late. And the patrol boats didn't exactly threaten you...

Main problems, the clones and lack of levels/Musou Modes. They were really really great stage designs and the music was strong as well, though.

SSX just turned into a overpowered girl. I read about her being so, but using or playing a game is always a different story.

Lady Sun
25-01-09, 02:29 PM
Well the swimming was useless, especially so after it occuring so late. And the patrol boats didn't exactly threaten you...

Main problems, the clones and lack of levels/Musou Modes. They were really really great stage designs and the music was strong as well, though.

SSX just turned into a overpowered girl. I read about her being so, but using or playing a game is always a different story.

Also, SSX voice is TERRIBLE. A high pitched shriek when ever she speaks. :( lol

LittleDragonZ
25-01-09, 02:35 PM
Yeah. Well I personally was upset with Xiahou Dun being so slow and so much calmer, Ma Chao becoming a clone and losing his dragon armour, and Gan Ning's voice, appearance and moveset. A bit strange since all three were so popular when the series started. Though the thing with Gan Ning, his movelist was fun, but I just feel it didn't suit him, it could've worked on someone else.

At least when maxed, he is a bit wild lol. So he wasn't all removed.

Lady Sun
25-01-09, 02:41 PM
Yeah. Well I personally was upset with Xiahou Dun being so slow and so much calmer, Ma Chao becoming a clone and losing his dragon armour, and Gan Ning's voice, appearance and moveset. A bit strange since all three were so popular when the series started. Though the thing with Gan Ning, his movelist was fun, but I just feel it didn't suit him, it could've worked on someone else.

At least when maxed, he is a bit wild lol. So he wasn't all removed.

Yes, I agree about Xiahou Dun. He was so awesome in the previous games. I love his new look though. Shame about the weapon and snail speed. But unfortunately.. most characters have turned out to be a disappointment. Like I said earlier..

Why fix something that isn't broken?

LittleDragonZ
25-01-09, 02:51 PM
Well Koei probably were fed up of the negative reviews on the net. Wanted a fresh start, and the debut on the PS3 was there for them.

Strangely enough Zhao Yun and Lu Bu are two who will get the most time and attention. :P

Lady Sun
25-01-09, 02:53 PM
Well Koei probably were fed up of the negative reviews on the net. Wanted a fresh start, and the debut on the PS3 was there for them.

Strangely enough Zhao Yun and Lu Bu are two who will get the most time and attention. :P

That is so weird. As DW6 is the major game out of the whole series that Ive been so negative about. DW7 better be perfect. :mad:

foamy666
25-01-09, 07:08 PM
Well I liked the fact Koei was trying to do something different with the DW series but I don't think they did a very good job with it.

I'll start with what I like

First the sieges with the catapults, rams, arbalests I thought they were brilliant and a very nice idea much better then how it was done in the previous games and hope they keep it around.

The new way of levelling up is pretty good as well getting to choose what sort of path you want to go with the character whether it be mainly attack, defense or special abilities. It does need some work but a good idea.

Tomes now these are an addition I like but I feel the same with these as I do with strategies in WO2 which there needs to be more variety in them as to many characters have the same ones so like it but needs more work.

Now onto dislikes

Now the severe lack of musou modes I can deal with as long as I can make my own in free mode versions for the other characters which I found I couldn't due to the lack of stages. I found lots of the characters who don't appear until later in game especially Shu generals would be identical which I found annoying. While DW6 special has sorted this out with some by adding a few extra stages most still would have the same ones which I find wrong especially if your trying to do it accurately. Oh and don't forget not being able to play the other forces in free mode either which even DW3 allowed you to do before extreme legends added the musou modes.

One more slight thing with Musou modes is Dian Wei and Sun Jian? I mean the others Koei chose I'm fine with but those 2 ugh no something like Zhang He and Sun Quan would have been a much better choice.

DW6 special is another thing which I find weird is why is that content not downloadable for 360 and PS3 owners? I mean unless they include that stuff in DW6 empires surely it shoud be made available for others as well not just the ones who buy DW6 special.

I think enough has been said about clone movesets that I don't need to say anything about it.

Now renbu this is something that could be great but needs a lot more work on it. A problem I found was I never needed to use the basic attack just the charge attacks unless I felt like using the basic attacks for a change which is not very good compared to the others where I used different basic and charge attack combinations depending the situation. So renbu yes it could work but needs a lot more work done on it before it does.

Swimming I'm not bothered with nice to be able to do it but nothing major or exciting and I wouldn't be bothered if they took it out or kept it in future games.

Overall Koei was trying to do something new for DW for the next generation and while I praise them for trying they have not really done a good job of it. However if they fix all those negatives or at least make them less of a problem for the next game they could have an excellent DW game.

Shadow0429
25-01-09, 07:23 PM
The good thing about DW6 is that you can swim and climb ladders in the enemy gates and especially with the attacks where you can continue pressing the X button on the 360 control pad, but the bad thing about DW6 is that they cutted out so many characters from musou mode might as well play DW6 Empires.

LittleDragonZ
25-01-09, 08:59 PM
@foamy666: Sun Jian was a bad choice for a story, agreed. I think Koei decided on it because of his new younger makeover. I would've much prefered Sun Quan to have one personally.

DW6 carries many elements of fictional outcomes, fictional I'm not too fond of, I prefer to witness what really happened.

@Shadow0429: That's a good point about Empires. :P

ThaBassie
25-01-09, 09:12 PM
well it look's great, the most characters suck, lack of Musou Modes, the weapens system sucks, i'm sory i bougt the game.........

Zenelix
25-01-09, 09:43 PM
I actually really liked DW6, and it's probably my favourite game in the series. I love the beautiful new graphics, I enjoy the new control scheme they added, and new features such as using ladders and swimming have really improved the game in my opinion. My only real dislike is the cloned characters, but I don't worry about that too much since I know KOEI will give the charcters their own unique styles in the future :cool:

God-Like Phoenix
25-01-09, 09:44 PM
Well...honestly, I thought it was alright, at the start, it was a blast, all the new features and attacking style was quite exciting. Being able to swim and climb was a fun new experience, and the renbu made attacking quite simple.

But once you unlocked everyone, and finished most of the musou modes...theres really nothing more you can do, except try and level up all the cloned characters, which becomes overly repetative mainly because your using the same moveset, and you have to choose your own level to be training on.

About the characters being dropped...I wouldnt have minded it if the rest of the game was overall good enough to compensate for the loss, but there were times where I was wishing that I couldve been playing as someone like Jiang Wei or Pang De, so that was kind of dissapointing.

I think ive covered most areas with that?

Lady Sun
26-01-09, 01:54 PM
I agree with most of what you're all saying. I just want the original characters back, with their best move sets and best weapons. :(

LittleDragonZ
26-01-09, 06:38 PM
Well...honestly, I thought it was alright, at the start, it was a blast, all the new features and attacking style was quite exciting. Being able to swim and climb was a fun new experience, and the renbu made attacking quite simple.

But once you unlocked everyone, and finished most of the musou modes...theres really nothing more you can do, except try and level up all the cloned characters, which becomes overly repetative mainly because your using the same moveset, and you have to choose your own level to be training on.

About the characters being dropped...I wouldnt have minded it if the rest of the game was overall good enough to compensate for the loss, but there were times where I was wishing that I couldve been playing as someone like Jiang Wei or Pang De, so that was kind of dissapointing.

I think ive covered most areas with that?

Yeah, starting a new Warriors game is always exciting at the start, but if the person isn't a diehard fan, they'll lose interest far quicker.

With DW6 I must've played the Yellow Turban Rebellion a million times lol, and the likes of Xia Pi, Xu Chang and He Fei Castle. The reason behind the choices was really solely because of the music.

Jacobar
26-01-09, 07:25 PM
YOU! Want my honest opinion on Dynasty Warriors 6?
Well, FINE
Dynasty warrios 6 is the GREATEST GAME....so far. THAT HAS EVER REACHED MY CONSOLE! IT IS THE NUTS!
Nothing...yet compares it! Congrats Koei!
~LOVE!~

silvertongue
27-01-09, 03:05 PM
Ok so my opinion:

Positives:
The game looks beautifully stunning.
Climbing ladders and swimming add a little bit more strategy to the game.
Some of the new character designs are great.
Gameplay is good too on the characters with their own musou.
I really like the Renbu system.

Negatives:
The slow down is horrendous (fun at first as its a little like bullet time but soon wears thin) (PS3 Version).
Some new character designs are a bit naff.
The cloned characters make the gameplay too repetitive.

However, i honestly believe Koei will do it's best to rectify these problems. The swimming and climbing in my opinion is a just a little taster of bigger and better things to come.

:)

SunAndSteel
28-01-09, 08:02 AM
There are a couple of niggling things wrong with it. Lack of story modes is one of them, some of the characters who didn't have a story ( i.e. Sun Quan ) surprised me. The second costumes being colours rather than full costumes is a small let-down. And there's a couple of technical things like pop-up and slow down which can be annoying, but overall these ( for me at least ) don't detract from what I feel is the best Dynasty Warriors in a long while.

What I liked:

- Character redesigns; I loved 90% of the new looks, and don't really have a problem with any of the others.

- Renbu; Crazy kung fu moves for the win. And having to do decently to keep your full moveset available is kind of interesting, although it can be annoying to see it go down really quickly at higher levels.

- Maps; I like the altitude variations and ambushes. And also the fact that battles seem to be really quick and intense, it's a breeze to score 1000 kills in under 10 minutes on a few maps.

- Music; best there's been in a Dynasty Warriors if you ask me.

I would like to point out what I commonly say over at KOEI though, perhaps what I like most about 6 is that it shows good promise and potential. I don't think that 6 is quite the finished article, but I certainly like where Omega Force and KOEI are going with the series. ;)

LittleDragonZ
28-01-09, 06:59 PM
There are a couple of niggling things wrong with it. Lack of story modes is one of them, some of the characters who didn't have a story ( i.e. Sun Quan ) surprised me. The second costumes being colours rather than full costumes is a small let-down. And there's a couple of technical things like pop-up and slow down which can be annoying, but overall these ( for me at least ) don't detract from what I feel is the best Dynasty Warriors in a long while.

What I liked:

- Character redesigns; I loved 90% of the new looks, and don't really have a problem with any of the others.

- Renbu; Crazy kung fu moves for the win. And having to do decently to keep your full moveset available is kind of interesting, although it can be annoying to see it go down really quickly at higher levels.

- Maps; I like the altitude variations and ambushes. And also the fact that battles seem to be really quick and intense, it's a breeze to score 1000 kills in under 10 minutes on a few maps.

- Music; best there's been in a Dynasty Warriors if you ask me.

I would like to point out what I commonly say over at KOEI though, perhaps what I like most about 6 is that it shows good promise and potential. I don't think that 6 is quite the finished article, but I certainly like where Omega Force and KOEI are going with the series. ;)
I agree with your last paragraph mate. Though its been built entirely on the fact this took away much and what it contains is actually quite decent, we're using the excuse number 7 could be the number 3 of this gen.

I really hope the music is similar myself lol.

andy3012
28-01-09, 09:15 PM
I've been playing Dynasty Warriors Series since the 2nd. And personally i think i can safely say DW6 sits at 2nd on my list (hopefully DW6 Empires will knock it up a notch). For me there were more pro's than con's.


Pro's

Decent Graphics (characters, scenery etc)
Better Music
Waaaaaay Better voice acting, with at least some names pronounced properly.
Some Characters look Awsome; Sun Jian, Gan Ning, Liu Bei Xiahou Dun, Lu Bu, Zhang Liao, Wei Yan
The amount of manovurability on the maps is a heck of a lot better (sorry can't spell tonight) Swimming, Jumping off Cliffs, Horses jumping, Climbing etc
A little better at the story telling (though i suggest players to read the book - if they havn't already)

Con's

Cloned Movesets - This is everybody's main gripe with the game
Certain Characters loook very stupid and Gay (literally): Zhang He (He wears hot pant's for christ sakes! He wasn't a homo in the book!), Taishi Ci just looks like a red square, Zhu chu (I can't understand why they make him fat and dumb and always thinking of food), Ma Chao (I guess without the helmet he looks sick - however he needs some better armour since he was known to have very beautfully crafted armour).
Removal of characters - surely they should be adding them rather than removing

I can't think of any more issues but as you can see my only issue is with the characters themselves. Apart from that the game is very well made.

The3KingdomsWiz
29-01-09, 11:31 AM
Definitely, the characters in my opinion need revisiting. Also, I found this game alot harder than previous DW games which is an OK thing, as long as KOEI do not make it any more harder.

Gtown
29-01-09, 06:16 PM
I think it's great. While it isn't my favorite game in the series, it is a step in the right direction. If it had all de-cloned characters and musou modes to begin with, it would have been. I personally think of it as a new beginning. This is like DW2 for the PS3. And I expect we'll see a major upgrade in DW7. So while the game isn't everything I was hoping for, it is still great and worth getting.

Captain Ashton
29-01-09, 11:00 PM
Graphic wise DW6 was brilliant.
My only real complaint is that while they made some of the characters weapons more realistic, they got rid of some of the favourite aspects of some of the charatcers. Ling Tong for example instantly became my favourite character in DW5 but in DW6 they got rid of the nunchuks :( . Zhang He has been a favourite character if mine since DW3 but they also got rid of his claws.
Other than that; great game.

d-man916
30-01-09, 09:41 AM
I believe they focused (Like many other companies) on the graphic and details and lacked upon the story and characters

God-Like Phoenix
30-01-09, 10:36 AM
I believe they focused (Like many other companies) on the graphic and details and lacked upon the story and characters
I think thats a brillient way of looking at it... I also think that they were just sort of testing out the 360/PS3 systems just to figure out what it can handle, so theyre starting small, and hopefully they will expand greatly upon the game(not something like DW6:S -.-)

daxter360
30-01-09, 11:50 AM
I actually thought it was a good reboot of the series like I said in the thread about my favourite DW I feel like six is a modern day 2.

Yeh I definatley agree with 3 I remember falling in love with it when I first saw it and I liked the bright colours in it. DW 4 became more dark and muddy graphically, I also disliked the moveset updates like Huang Gais bombs and stuff.

I also thought the neon in the ui and stuff was wierd in 4. I think 6 showed signs of 3's inate style and I hope 7 will be the way we all want it to be... like 3 :D


[quote]

Cao Cao
30-01-09, 12:03 PM
I personally like the game. The graphics are awesome,most of the character designs are nice and I like the skill tree system. But however,the game gets boring,if you have all Musou Modes done. I don't like playing all stages over and over again,in order to level up my characters (although I have only Huang Gai and Dong Zhuo left to do).

I think,too,that DW6 is the "Dynasty Warriors 2 of next gen". I hope,they make the game better in the future. They made a step in the right direction.

LittleDragonZ
01-02-09, 03:06 PM
I hope you don't mind, but I've changed the topic title to make it easier to find and post in.

Lady Sun
01-02-09, 06:03 PM
I believe they focused (Like many other companies) on the graphic and details and lacked upon the story and characters

I agree.

I am just hoping the characters will have some unique weapons and movesets. That really bugs me.

LittleDragonZ
01-02-09, 08:10 PM
In terms of lacking upon the amount of character stories, yes. But in terms of Koei not giving us more depth to each story mode character, no. I believe due to the scenes before each stage, it's much better. It's not as if we don't know about them, but newcomers will get a great taste of what to expect of a character. However stories have changed, such as Xiahou Dun being with Cao Cao in 6 instead of chasing after Guan Yu.

Gadner Bhan
21-02-09, 08:27 AM
Well, there's a lot that has been said about DW6. I've played the PS2 version;DW6 Special (I donīt have PS3 yet), and I understand there are certain little extras in the game content. Still I have to say that the game is quite mediocre. You got few more musou modes, and few less cloned characters, since some of them got back their old weapons or just new ones (Zhang He, Yue Jing for example) but that is not worth for the major flaws the game has. I specially want to mention my dislike for the weapons and horses adquisition system, it's absolutley crap. I just don't understand why not having an option to improve weapons propierties manually but to hope that fortune smiles on you when obtaining a new one. This can never happen again in future versions of the game.

Of course I find good points in this release, I agree it's fun the new interaction with environment with the ladder climbing and siege weapons. I also love the new design for the characters (at least in most of them), it's just great because they have now more particular characteristics and very individual style looks. Also the game graphics are beautiful and greatly improved from earlier versions. The gamplay has good points too, like the evasion move, the new grab and throw moves and the use of tomes to perform specials, but the renbu system itself DOES have to be developed further.

Sadly, there are too many disappoinments with DW6. First off, the removal of characters from the previous version, I've always thought that characters should never be taken out from a game's character roster, on the contrary, it's estimulating to find new ones. Secondly, if they already left out many of them, why make the remaining ones with so many cloned movesets? Just unforgivable.

About the new weapons for the characters I like some of them and some others not. For example I think Dian Wei's mace suits him fine, but in the other hand, that totally screwed him. (He now is slow with light attacks strings, has no range, highly blockable and bad for crowd clearing situations). On the contrary, I like a lot Lu Bu's new weapon, looks cool, really suits him and he's a monster in almost every combat situation that could happen.

Finally, I agree with Lady Sun in that Sun Shang Xiang was way better with her old weapons, and personally she's one of the few characters that weren't of my complete liking with her new appearence. For some reason, it doesn't feel like her, she looks more like a child or some sort of Da Qiao replacement as Lady Sun commented, though the idea of an arrow weapon user could be good but for another new character in future verions.

The other few characters that didn't convinced me entirely in their aesthetics were Gan Ning, Dong Zhuo and Lu Xun, I think they changed too much and as with SSX they seem more like new warriors rather than redesigned ones, BUT...I have to admit that this is specially a point that is completely of personal taste, and that there will be many people who will actually like them.

I know these releases of DW6 are to a certain point, kind of tests from KOEI to give the series some new aspects and incursions to refesh them, but all in all, they gotta try harder. The work in the visuals it's fine, and also with the music, but many other aspects of the game have to be polished up. It's no fun to have such great expectations about a game and then end up feeling that the series went one step forward and two steps back.

P.D. I hope I didnt' make too many mistakes with my English, It's not my natural-born language, thanks guys!

kiza
25-04-09, 02:05 PM
i agree with all of you koei seriosly need to make more mosou modes and to sort out some bad changes

hopefully koei will read this thread ;)

CSharpeRun
28-04-09, 04:54 PM
Well, you may not value my opinion as I'm a medium-core fan, if you like. I wasn't introduced to DW until DW5, so I've played that, DW5XL, DW5E, and now DW6. The last time I was really into the series was a couple of years ago, when I was still a bachelor, as my room mate and I constantly played the game together at the end of the day. Here are my honest opinions about DW6, which I haven't had as many hours on as you guys have:

Let's be honest - These games are typically mediocre at best, especially when you consider what COULD be done with the series given what so many other great titles are producing. When 99 Nights (Knights?) came out, just after playing a demo I turned to my old roommate and said, "Matt, Koei needs to get their **** together, or they're done." I guess Microsoft decided not to continue the series. But hell, you could impale people with a staff rather than just knock them back, and it was visually much further ahead than the DW5 series.

There are a number of additions I really like. Swimming and climbing ladders... well, IT'S ABOUT TIME! Gamers have been doing those things for YEARS in other platform games. It's great that they finally did it, but it shouldn't blow anyone's mind. I'm grateful to have a couple of new ways to get around the map, and it's suprising that they didn't do this a long time ago.

Of course the graphics are good. They don't blow my mind, but they're nice to look at. The motion captured moves do a lot for the feel of the game, and I applaud that (again, it's about time). I feel like the game is finally starting to look like a large scale battle. The enemies are tougher, even on the easier difficulties, which is nice.

I like the Renbu system, so far. It's interesting that you have to warm up to being a full badass. Further, I always found the inevitable pause at the end of a combo to be annoying. You don't find martial arts films where the hero stops in the middle of beating people before resuming his combos. He doesn't stop until they're all on the floor. Now you can get that effect. I also like the new use of tomes. Instead of just turning you into a beast, you have a few different things that can happen. I wish there were more of these, though. I don't expect that each character will have their own special move, but more than 5-6 (whatever it is) would be great. It's cool that you can send boulders down a hill, or ingnite a base on fire. That extra bit of tactics is welcome. Although when you drop arrows or boulders, I wish the location in which they dropped were always advantageous. It would be great, for example, to stand a hundred yards out of a couple of units and unleash that move, knowing the arrows would target those units that were approaching you. But I'll be happy with a wider variety of specials.

My favorite aspect is that there is more strategy. When I played SW2, I immediately noticed the tactical elements and how much that added to the experience. By destroying or building machines, or fulfilling whatever objectives came up, it greatly increased your chances (or decreased if you failed) of winning. They've started incorperating this with DW6 in the form of siege weapons, and also with more ranked enemies (Corporals in addition to Guard Captains, etc.) and Banner carriers. I bet they could do a little more, but this feels MUCH better and it keeps my interest.

The maps are greatly improved. It's great to have multiple elevated levels to the map, rather than just hills. When I can jump down from a bridge into a shallow canyon to get the jump on a unit, it feels good. Of course, it's a pain to get back up a lot of times, but being able to summon your horse helps (and is another small, but welcome addition). The variety of maps and weather effects is also nice. I think they could push this further, though. For example, in Yellow Turban Rebellion, you have the dust blocking your path. Okay. But if you were in a desert, and the wind were blowing, wouldn't there be some dust blowing around anyway? They need wind effects, at the very least, and maybe even a little wild life. Trees should sway in the wind, water should almost always move. The environments no longer look like bitmap images. They look nice. Now they just need a little LIFE to them. Make these maps living, breathing environments that I can truly get lost in. Details, details, details.

Non-player characters... Better, yes. You can do better. I like that there is still some strategy in who you defeat first (if you choose to go that route). But I wish Koei would take the Kojima approach to NPCs (and environments) and make them as close to living, breathing individuals as you could possibly get. In MGS4, for example, each NPC is unique. They have unique levels of skill, courage, etc, and their faces are randomly selected from 100 different presets, so you're not looking at clones the entire game. Now, you don't neccessarily need to see unique emotions on the faces of the thousand or so people you're killing, but what if you had more than blank stares? When you hit someone, instead of knocking them back, what if they cringed? Instead of popping right back for another, what if they backed off, let a friend jump in, and took a moment to grab their arm/stomach/head/etc. And what if, once in a while, you went up against a private with an unusual amount of skill, or what if a couple of cowards ran from their unit screaming because you're headed right for them? How much more intense would those details make the game?

So the fighting, in my opinion, is more fun. The environments are much improved. Both could be tweaked for improvements. The NPCs could be taken to a whole new level.

Weapons? Horses? F - My Life, Koei, are you serious? Some DW players have lives (family, work, school, social life, etc.) and don't neccessarily want to commit the dozens of hours you could spend trying to randomly find the best possible weapons or horses. Now that I know how to get unique horses (thanks FAQ!), I'm not as upset. But my roommate and I always felt a sense of accomplishment and excitement when we read the strategy guide to find a character's best weapon, and when we found it, we were like, "Holy ****, it's officially on!" Now... how do you know when you've found the best weapon? This is really quite rediculous (in both cases), and I think it would be much more entertaining and rewarding to give players the freedom to develop weapons and horses as they see fit, without having to reset and replay stages repeatedly until they get the combo in a horse that they want.

Think about Final Fantasy VII, and how you could customize which materia you placed in a given weapon or armor. How easy, and how cool would that be? Let the player make the tactical decision on which weapons to develop in a given way, then let them test it out to see how it works. MGS4 (I reference Kojima again) also went this route in MGS4 with their weapons system. Yeah, it could be a pain to get the parts you wanted, but you could make hundreds of different weapons by combining things. The new Fallout game takes this to a new level entirely, where instead of customizing weapons, you can create your own weapons. I don't expect that in a DW game, but I should expect that you'll give us the freedom to customize weapons and develop horses in a methodical, non-random way, thank you.

As far as clone characters, the lack of levels, and lack of story modes... Sorry guys, I'm going to have to say, "Get over it." Here's why: This franchise has been able to offer an unGodly amount of characters with stories for so long because they've been running off of the same basic game engine since DW3! Of COURSE they're going to have time to put all of that stuff in. But DW6 is a new engine for them, and they haven't had the numerous years to pound this engine into the ground, as they did with DW3-5. Give them time, and you'll get all of those things. They'll improve the characters, including movesets. They'll add more levels. They'll set up Musou Modes for all the characters. For this game they decided to FINALLY build a new engine from the gound up, and that takes a LOT of time. Now that they've got that out of the way, and they can ride this engine for DW7 and probably (hopefully not) DW8, they can spend all of that extra time working on characters and levels.

Oh, and it was very exciting to have the freedom to move the camera in whatever direction I needed to. That kind of thing makes a big difference. Again, it's about time, and thank you.

Sorry guys, I think it's the best in the series, and I know they'll make the small improvements you're all asking for with future games. My question is, will they try to take it to the highest level with some of the things that I've suggested? That's what makes a truly amazing game, as opposed to a mediocre game, such as the DW franchse is. It's all about the freedom and details, and if they can really push themselves in those two areas, they might just stop getting bad internet reviews.

Of course, for all of us, there's just something about slaughtering over a thousand people with one man that gets you hooked, regardless of what the game could be, but isn't. So I'll keep playing. But MAN, if they could go to that level of detail, what a game that would be... The technology is here. The question, I think, is... do they have the balls, and the skill, to make it a reality?

Yurisatan
28-04-09, 06:51 PM
Well my opinion about dw6 is that there has been allot of work on the visual yet unfortunately few on the main game play.
By saying visual i mean that the fog of war has been removed as to the other dw series it had been for some a problem cause characters would spawn near you from nowhere ... You can see that a great work has been to the graphics that i believe were perfect.. yet the problem is that you need a fast pc to run the game with the highest resolution & graphics.
About the game play i will write about the cloning issue that many of the characters have adopted the same fighting style as others something that we didnt had on the other series. Finally i expected more characters & not less (meaning meng huo, zhu rong, & all the others)
Also bout the weapons that some of them were new to characters didnt bothered me allot but i know many other who loved dian wei`s axe. The challenge mode also had some new stuff but the option to play 1 player &not 2 screwed it up.... Plus the multiplayer game is too low on the game in witch it could give to the game a much longer time before someone bored it.
That my point of view